Tricksy Hobbitses: The Gambling Burglar

by rob on November 4, 2009

in Gaming

Way back at the launch of Lord of the Rings Online, the first character I stuck with past the early levels was a Hobbit Burglar. He was one of two (the other being a Loremaster) I hit the level cap with, right around the time Evendim was released. But then I set him aside in favor of the LM, and by the time I came back to him — after Moria, and after capping a Guardian and Captain, I found that things had changed so much I hardly knew what to do any more.

A couple of months ago, with nothing better to do while waiting for Mirkwood, I decided to start over with a new Burglar and relearn the class from scratch — and I discovered that it’s my favorite again, although it’s not the same class it used to be at launch. The biggest change, and the one I want to talk about in this post, is the Gambler trait line. The Gambler line can increase the Burglar’s capability quite a lot, but only with heavy reliance on chance. This trait line is especially unusual because it doesn’t just enhance game mechanics that already exist for the Burglar — it adds something new, which the class doesn’t have at all without at least one Gambler trait.

That new mechanic is the Gamble, which is a short duration debuff that has a random power level, and has a random chance of being applied when you use certain Burglar skills. The deeper you trait into the Gambler line, the more skills have a chance to apply a Gamble, and the better that chance gets.

In the previous paragraph I mentioned that gambles have a random power level. Whenever you apply a gamble, the game rolls a number from 1-6 which determines how powerful the gamble is. (If you roll a 6, the corresponding sound effect is a nice “cha-ching!” which is always nice to hear during a tough fight!) A tier 1 gamble is generally quite weak and useful mainly for enabling other bonuses, while a tier 6 Gamble is very strong. There are three kinds of gamble:

A debuffing gamble is a 15-second offensive debuff, similar to the Disable trick. At tier 1 it debuffs for +15% attack duration, and at tier 6, it provides +20% miss chance, +40% attack duration and -30% damage. And in case you want to reduce the enemy to complete helplessness, it stacks with Disable, too.

A damaging gamble does damage over time, 5 ticks over 15 seconds. The exact amount of damage scales to your level, but at level 60 it does 35 common damage per tick at tier 1, and 140 per tick at tier 6.

Finally, a disabling gamble is a daze, and is what gives the Gambler line one of its most useful abilities. Unlike Riddle, the daze from a disabling gamble works on any enemy type, like the Loremaster’s Blinding Flash. It also can have a long duration — it starts at 15 seconds for tier 1, and at tier 6 it lasts for a full minute!

One thing that can be a bit confusing to new Burglars, and is not explained too well inside the game, is that when you land a disabling gamble, a debuff that looks like a yellow star appears on the enemy, and the tooltip just says “Disabling Gamble”. What actually happens is that the daze is applied separately, in case the enemy is immune or it ends early. The yellow “Disabling Gamble” debuff is a placeholder which is used so that you get the full 15 seconds to use other bonuses that depend on a gamble being present.

The chance to apply a gamble from stealth (for the skills that allow that) begins at 60%, and the chance to apply one during combat starts at a measly 25%. But under the right conditions, you can add up to 70% to those chances; a level 60 Gambler with good legendary items can be assured of a fairly consistently landing gambles, although how effective they are is still up to the dice.

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Back To Middle-Earth

by rob on August 30, 2009

in Gaming

I’ve been playing Lord of the Rings Online again. Although I take breaks from time to time, I’ve been at it consistently since launch. I have a lifetime subscription, so there really isn’t any pressure to keep playing or stop paying, like with other MMOs. Recently, I hit the level cap on a third character, this time the Loremaster I started way back at launch (the other two are a Captain and a Guardian who are much more recent). To celebrate, I started a new alt today…

Zogard, Hobbit Minstrel in the Prancing Pony

Meet Zogard (I already have a “Zogan”), the Hobbit Minstrel. I’m leveling him in Bree-Land instead of the Shire as one would expect, because Bree-Land has recently been revamped and I wanted an excuse to try the newly reorganized content. For his trade I chose Yeoman (cooking and farming) because, after all, a smart hobbit knows that when he goes on an adventure, he will meet few people who appreciate the need for six square meals a day like his fellow hobbits, and he had better learn to feed himself as a matter of self-preservation.

The Minstrel class in LOTRO is a healer — the healer before the Moria expansion. The primary conceit of the Minstrel is that he raises the morale of his fellows and demoralizes his enemies through the power of music and song. Like the primary healers in other fantasy MMOs, he’s usually lightly armored, provides buffs, and has plenty of offensive casting abilities for the solo grind.

Where the Minstrel differs from other healers I have played is in how his skills are structured. The Minstrel is a very active, button-pushy class, which I think is supposed to represent how he constantly plays and sings while his fellows are fighting. He has a bunch of Ballad skills, each of which casts instantly and cools down in seconds; each one does a small amount of damage and gives the party a very short-term buff, just ten to fifteen seconds long. These Ballads are also arranged in tiers, so once you play a Tier 1 Ballad you have ten seconds to play a Tier 2, then ten seconds to play a Tier 3, then ten seconds to play one of the powerful Anthems.

The idea seems to be that while you’re between heals, or while you’re soloing, you are constantly cycling different ballads in order to keep the damage flowing and buffs up (EQ1 bard, anyone?). It’s the busiest I’ve ever been in LOTRO, and so far I like it, although I still often forget that the Minstrel is not as impervious to damage as a heavy armor wearer or even the Loremaster with her pet and debuffs.

At any rate, Zogard is currently level 14 which represents one evening of play (the early levels go by in a flash these days), and he’s about halfway through the Bree-Land quests. I haven’t noticed many changes yet, but the early quests in the zone were always fairly straightforward and didn’t need much in the way of improvement. Will I make it to 60 as a Minstrel? Hard to say at this point…

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Emacs As An External Editor On Mac OS X

August 20, 2009

For many years, Emacs has had client-server support so that you can leave it running all the time while allowing external applications to open files in it as needed. But that doesn’t work with GUI applications on the Mac, since they generally don’t know how to call an editor using the shell. Instead, [...]

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Zogan’s Big Weekend

September 8, 2008

Last time, I mentioned that I had rerolled my Illusionist. Zogan the Ratonga has been grinding his way through the tier 3 zones since then with combat experience turned off, so that I can take the game a bit slower. Later on this slows things down too much, but in the 20s you [...]

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Wait, I Changed My Mind

August 28, 2008

For someone who takes forever to make even the simplest decision, I can be tremendously fickle when it comes to MMOs, at least until I’ve made a commitment. Elithia, the character I wrote about just one post ago, is gone. Okay, maybe not gone, but mothballed until I need her slot for something [...]

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EverQuest 2: On Being An Illusionist

August 25, 2008

Meet Elithia. She’s one of my EverQuest 2 characters — not my main but currently my favorite alt. She’s an Illusionist, in her mid-20s as I write this, and does Provisioning as a trade skill. It took me quite a while to decide on her class, because EQ2 has so many options [...]

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Falling Damage

June 9, 2008

What do you get when you combine free-for-all PvP, collision detection so players can’t walk through one another, and mounted combat? Perhaps something like this, from Age of Conan:

Ouch.

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Sylva’s Links For Bear Druid Cubs

June 3, 2008

Recently my WoW guild (The Shortbread Army) made a group effort to start characters on the Horde side. For me, and probably others, this was a great excuse to try out a class or two that we had never played extensively before. Since my main on the Alliance side is a bear druid [...]

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Musings of a Carebear: Age of Conan Classes

May 29, 2008

Originally I had a long post here covering my first impressions of Age of Conan, the new MMORPG that launched last week, but the I realized that I’d never finish and post it. Instead, I’m just going to comment on one aspect of the game, and if I never get around to posting the [...]

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Kindle Cases From Waterfield

May 5, 2008

I’ve had a look at the latest Waterfield cases for the Kindle and posted my thoughts at The Gadgeteer. Waterfield has three Kindle cases: a basic open-ended sleeve, a sleeve with flap and back pocket, and a travel case with room for the Kindle and a bunch of accessories. Check out my review [...]

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